FanPost

A clock malfunction extended the Purdue-IU game by 20 seconds. It still didn't help IU.

Did you know: there were an extra ~20 seconds played in yesterday's Purdue-Indiana matchup?

SBNation won't let me embed Facebook videos here, but the privacy on this video is set to public, so anyone can view it by following this link (opens in new window).

Video breakdown:

- Following the missed free throw, the ball is tipped and the game clock starts (2:33), but the shot clock doesn't (0:35).

- The ball should be called dead at 2:31 when Jeff Howard steps out of bounds going after the ball, but the officials miss it. Apparently, the clock operator doesn't and is expecting a whistle, so the game clock stops.

- Presumably, the clock operator realizes part of their error here, so the shot clock starts, but only after the game clock has already been stopped for a second or so. The game clock remains stopped.

- Way up in Section 114, two rows from the top, myself and a few other people are yelling "CLOCK!! CLOCK!!" but nobody can hear us except the guys a few rows in front of us who had a little too much to drink before the game.

- In the end, about 20 extra seconds of basketball are played before Troy Williams sets a moving screen to cause an Indiana turnover - interestingly, the same net effect as what should have happened had the play been stopped when the clock did.

Superstitious fans have a saying for what happened here: "Ball don't lie."

Stuff in the FanPosts is entirely at the discretion of those that post them. They do not represent the views of Hammer & Rails, SBNation, or Purdue University in any way.

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